Written in 2020
Charlotte is basically the healing member of the party. But if you choose her dark classes, she can be some replacement for Riesz, if you don't have her in your entourage. If you don't want a very childish character but also be able to heal, pick Duran.
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Unlike other characters, Carlie can master some weaker healing spells right from the beginning.
skill: Bonkle
spells: Heal Light, Tinkle Rain
A stronger healing class. As a priestes, Charlotte has a high spirit stat that increases her healing powers. Charlotte can also use elemental magic to support the party members. Heal Light can now be multi-targeted, some elemental sabers will be added and her fighting abilities will slightly increase
skill: Bonkle, Jump
spells: Heal Light, Tinkle Rain, Holy Ball, Diamond Saber, Thunder Saber, Flame Saber, Ice Saber
The strongest support class. High Clerics can learn many kinds of healing and recovery magic to save their allies. Charlotte will overall improve slightly and get some quite useful spells.
skill: Bonkle, Jump, ChopChop
spells: Heal Light, Tinkle Rain, Holy Ball, Diamond Saber, Thunder Saber, Flame Saber, Ice Saber, Saint Saber, Magic Shield, Turn Undead
item required for this class change: Holy Water Vial
Sages are a strong support class that can remove status effects and use elemental magic on the whole party's weapons. No recommendation here. There isn't a multi-enemy skill, and you'll only get Multitargets of the priestesses' spells.
skill: Bonkle, Jump, BoomBoom
spells: Heal Light, Tinkle Rain, Holy Ball, Diamond Saber, Thunder Saber, Flame Saber, Ice Saber
item required for this class change: Bottle of Salt
In this class, Charlotte specialises in healing and attacking as well as weakening spells for the enemies. The enchantress will only get a few summon spels and has heal light multi-targeted. But overall, she's just a step towards the other dark classes, this class is not so good as the priestess.
skill: Bonkle, Dash
spells: Heal Light, Tinkle Rain, Machine Golem, Unicorn
A class that specializes on weakening magic.
skill: Bonkle, Dash, HugeHuge
spells: Heal Light, Tinkle Rain, Machine Golem, Unicorn, Anti Magic, Gremlin, Great Demon, Fetid Breath
item equired for this class change: Bottle of Blood
A balanced class, Necromancers know powerful summoning magic for undead monsters. They can learn "Dark Curse" to lower an enemy's stats. This class also has some useful spells, but overall, it's not as powerful as the Evil Shaman.
skill: Bonkle, Dash, Craaaazy
spells: Heal Light, Tinkle Rain, Machine Golem, Unicorn, Dark Saber, Black Curse, Ghoul, Ghost
item required for this class change: Bottle of Ashes
The new classes can be obtained after the final boss has been beaten. Please note that you have to unlock classes lv. 3 before you can change to class lv. 4.
A light class that can be unlocked after beating the final boss.
new skill: Kablooey: Magically enlarged flail falls on enemy’s head and explodes for massive damage
new spell: Salvation: Recover 100% HP for all fainted allies when fainted.