Written in 2018
Xenoblade Chronicles 2
Xenoblade Chronicles 2 has a intense, warm hearted story that plays in a world which still suffers from a war five hundred years ago. People in this world live on giant beings called titans that float above a toxic sea of clouds. They build their towns on them, use them as machines or as a basis for their airships. In said war in the past, two of those giants were destroyed by a especially powerful being. You can read details about the story in our review.
At one point during gameplay, you will see one of the killed titans and the players party is able to walk around it for a while. Eventually, the party will reach some place called the womb of the titan and relive some moments of the past.
After the release of Xenoblade Chronicles 2, Nintendo and Monolith published a successor of the game as downloadable content which plays during the time of the so-called aegis war in the past. Although this DLC is pretty short compared to the main game (25 hours compared to almost 100 hours in my case), it is still a formidable RPG on its own and also a bit sadder and more serious than the original game was, since all of the events face the events of that war.
Especially depressing is the fact that almost the whole game plays on Torna, the titan that's eventually going to be killed in the Aegis War. While progressing the story, I personally always encountered some sort of somber feeling, but it was the moment when the party reached the womb that touched me.
Being in the womb aera in Xenoblade Chronicles 2 itself feels depressing, the music is sad and everything's dark and dead. But reaching this area in Xenoblade Chronicles 2: Torna makes you realize that you are in an place that's soon to be dead and barren.
I played the original game first and Torna second, but I think it works the same the other way round. If you encounter the beautiful Torna in the prequel and then have to realize what a dead place it has become, the impact is about the same I suppose.