Battle systems

Written in 2019

Chain reaction

Xenoblade Chronicles 2

This game is a prime example of the "MMO style" battles that many modern games offer. This trend started with Final Fantasy 12, which first offered this kind of fight system.

In Xenoblade Chronicles 2, whenever an encounter with an enemy commences, characters attack automatically every few seconds – this is pretty similar to the auto attacks of MMOs. Whenever there are enough skill points available, a predefined special move assigned to one of the four buttons on the controller can be performed.

If a special attack was successful and another party member (who can't be controlled by the player) offers a move that is compatible to the one just performed, special attacks can be chained up to four levels if combined correctly.

All special moves in this game are done by "Blades", special beings that are linked to the character. Up to three blades can be taken into battle and switched any time; however switching from one blade to another results in a "cooldown" of the blade that has just been replaced, meaning it can't be switched back right away.

This all might sound a bit overcomplicated, but it's really fun once you got the hang of it.


Fun: 4/5

Complexity: 4/5

Accessibility: 2/5

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